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Runic Cipher
An old school JRPG with a refined style.

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World Ease of Use: Interactivity and You

Lol @ this entire thread.

Screen02.PNG

I have fixed them. They do look better now. I do wish I could have them look more rounded without the black stuff on top regardless.

Internet Blacklisting, Save the Internet!

Lots of crazy shit these days.

The Screenshot Topic Returns

author=geodude
author=Allen Hunter
Hero's Realmheavily uses FF charsets and chipsets, yet I'm not seeing anyone call it a Final Fantasy fangame. And if any did, they are idiots.
*strokes chin*

So I forgot. It's RTP all the way. But you get my point.

A "Cover" ability?

I believe it is technically possible; you mostly have to work your way around a switch for the cover activation mode, but I think you will have to make extra pages like if "Monster" targets "Hero" then have a fork suggesting if "Covering" is turned ON then probably have a still sprite of the defender as a battle graphic targeted at the victim the monster wanted to attack (which means you must inflict a dummy condition of "Normal" to the defender except you don't see him in his appropriate spot in battle since he is busy blocking attacks for his allies).

I haven't really tried this, but I imagine this must be somewhat relevant to the actual thing? Then just refer to the damage algorithms (I swear I had a link to it but cannot find it) to do the damage instead to the defender.

The Screenshot Topic Returns

Actually, it's a she. :P

EDIT: Hurrah! Started a new page.

The Screenshot Topic Returns

Except the game itself will be far from being a typical FF once finished.

Also, I am using a good mix of tiles from Final Fantasy IV, Chrono Trigger, and Breath of Fire.

But hey, if you're not keen on me using those graphics for this game then you don't have to play it. I'm just really tired of people going "Hohoho, this looks like FF5."

Hero's Realm heavily uses FF charsets and chipsets, yet I'm not seeing anyone call it a Final Fantasy fangame. And if any did, they are idiots.

Whatchu Workin' On? Tell us!

author=Mr.Nemo
*Picture*

Wow, not bad. Try to shorten the roads; they look a little too wide for me. I like what you did with the taller buildings here. They make you think of the big cities as looked from afar from above. Keep it up.

Whatchu Workin' On? Tell us!

author=UPRC
I've been working hard at finishing Blackmoon Prophecy's third and final world map.

The realization that the world maps are now finished has been a huge relief for me and I feel great knowing that it's out of the way. I guess the only high that will surpass it is the one I get when I inevitably finish the damn game!

I hear you man. World maps can be a hassle, but if done right, oh man...

In my game the World Map of it will be MASSIVE. A lot of detail and work has been put into a few continents so far. Mountains, forests, and rivers scattered everywhere. You are going to explore the heck out of it, that's what.

Screen01.PNG

As you can see, Veronica's graphics have been improved on, with an extra shade of dark gray to the hair (not to mention the other exposed eye) and the now-red clothing as shown in the front to distinguish itself from the cape and hat.

Barbara's hair is a tad more noticeable due to a few preferable tweaks.